FlightGoggles : Using the FlightGoggles Renderer

The FlightGoggles Renderer a pre packaged binary generated from the Unity3D game engine. For manipulating the contents of this binary or extending the renderer, please refer to Developing with FlightGoggles.

To run the FlightGoggles Binary, simple change directory to the path where you extracted the binary. The binary can then be executed (with optional parameters)

cd path-to-binary
./FlightGogglesv3.x86_64

Optional Parameters to the binary:

-client-ip

Type: string. Default: 127.0.0.1.

This option can be used to specify the IP address of the client.

-input-port

Type: Int32. Default: 10253

This option is used to specify the port used by the binary for incoming requests from the client.

-output-port

Type: Int32. Default: 10254

This option is used to specify the port used by the binary for outgoing data from the binary to the client.

-scene-scale

Type: Int32. Default: 1

This specifies the inverse scene scale. For example setting this to 2 would set the scale of the scene to 0.5

-disable-image-output

Type: Boolean. Default: false. (For Debug only)

Optionally, disables the readback of images from the GPU back buffer.